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MICHONE's Daughters Died? TellTale's THE WALKING DEAD Definitive Series - NO COMMENTARY - Ep 2

2025-08-11 46 Dailymotion

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"Give No Shelter" is the second episode of Telltale Games' The Walking Dead: Michonne miniseries, released on March 29, 2016, for various platforms including PC/Mac, PlayStation (3 and 4), Xbox (One and 360), iOS, and Android [1] [2]. The episode was written by Zack Keller and Andrew Hanson and directed by Sean Manning [1].

According to www.iAsk.Ai - Ask AI:

The plot of "Give No Shelter" picks up immediately after the events of the first episode, with Michonne, Pete, and Sam attempting a daring escape from the floating colony of Monroe [1] [2]. The episode is characterized by its action-packed sequences and delves deeper into Michonne's fractured reality, as memories of her daughters increasingly bleed into her present [1] [7]. Reviewers noted the episode's faster pace compared to previous Telltale Walking Dead content, though it was also criticized for being shorter and, at times, predictable [3] [7].

Key plot points and player choices in "Give No Shelter" include:

Escape from Monroe: The episode begins with Michonne and Sam attempting to escape Monroe, with the opening differing based on whether Sam shot Zachary in the previous episode [1]. Michonne and her companions navigate through the colony, eventually making their way to a boat [1]. A significant determinant choice involves whether Michonne stops Pete from sacrificing himself to distract the guards, or allows him to go [1] [5]. If Michonne stops Pete, she uses a flare gun to set flammable barrels ablaze, causing a large fire and allowing their escape [1]. If she lets Pete go, he surrenders, and Michonne and Sam escape, inadvertently starting a fire with the flare gun [1].
Herd Mentality: After escaping Monroe, Michonne, Sam, and Pete (if he remained with the group) encounter a herd of walkers [1]. Michonne utilizes her past experience of using walkers as camouflage by dismembering them and walking among the horde undetected [1]. This sequence also features Michonne hallucinating her daughters among the walkers [1] [6].
Climb to Safety: The group seeks refuge at Sam's father's house, taking a shortcut via a collapsed radio tower [1]. During the climb, Sam is shot, and a Monroe resident,